(I was stupid and got one of my scores counted as Manual for this reason. #SUPER METROID RANDOMIZER WATER ROOMS MANUAL# Oh well.) Manually editing the seed value will also automatically toggle this option off. Handy tip: Attached are screenshots of the two "sweet spots" for cheesing (and thus getting the No Damage bonus against) Bomb Torizo. I presume they're probably the same in the original game too, but I haven't gone and checked. In the first screenshot, you can be there or one pixel to the left dunno of the wiggle room on the second position.Įdit: I oops'd away the two screenshots I had uploaded, so here goes another post for those. Thread title: Couldn't find another thread on this, so just yell at me if I failed at searching.Īnyway. Basically "a door randomizer and a scoreboard (that even accounts for slick gameplay)", as aptly described by a reviewer. Will cause you to hate specific rooms in Super Metroid, and generally live in fear of crabs. I recently started playing this too much. * on top of every Chozo statue's head I've found so far, EXCEPT the Charge Beam Chozo statue and the Bomb Torizo Chozo statue (though I haven't tried stepping there BEFORE it started transforming). So this works even for the Wrecked Ship E-tank Room (which I prefer calling the Chozo Swimming Pool). Getting the "Billy Mays" Missile after the Alpha Power Bomb will basically guarantee you hit its secret. * Pink Brinstar Hopper E-tank Room: Similarly, just behind the E-tank platform. * Waterway E-tank Room: Again, just behind the E-tank. * Crateria Power Bomb Room, or as I like to call it, the Crateria Acid Dragon Room: behind the power bomb expansion. * In every energy/missile recharge station, getting on the far side of the refill machine is a secret. This doesn't work for a room with both rechargers though. * Wrecked Ship West Super Room: The nook below the Super. * Bowling Alley Path: in the middle pit with the Choot. the big slope in Crateria) and Lower Mushrooms: step on top of any mushroom to get the bonus. * Electric Death Room: the left dead-end just below the ceiling you can shoot out. * Red Fish Room (Maridia top escape to Red Brinstar): The bottom of the spawner pit. * Noob Bridge: the far corner of the alcove UNDER the bridge. Obviously faster when coming in from the right, or if you have speed booster. * Big Pink: the quickmorph passage just below the higher missile pack. * Glass Tunnel: Just under the left side of the top platform. pre-grapple) Shaft: right underneath the top ledge, like two blocks from the left wall. * Early Supers Room: get the Supers then fall down the resulting hole. * Defeating each boss with no damage gives the "NO DAMAGE" bonus. * There's also a "NO DAMAGE" bonus for getting through Tourian Escape Room 4 (the biggest and most complicated Tourian escape room) without taking damage. Good freakin' luck getting it if you enter it from the right without morph ball, though, because of that one pirate that shoots you in the face right as you enter. * "SMOOTH": Getting the Morph Ball without falling all the way to the ground first. #SUPER METROID RANDOMIZER WATER ROOMS MANUAL#Įasiest way to do this is to wall-jump off the right wall, but there is a way to do this that's slightly faster and doesn't involve spin-jumping I dunno how it works though.
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