![]() ![]() His credits include the voice of Spike Spiegel in Cowboy Bebop, Zeb Orrelios in Star Wars Rebels, Mugen in Samurai Champloo, Roger Smith from The Big O, Orochimaru and Zabuza Momochi in Naruto and Wolverine in multiple Marvel productions. Steven Jay Blum was born on Apto a Jewish family in Santa Monica, California. He is sometimes credited as David Lucas, Richard Cardona, Roger Canfield, Tom Baron and Daniel Andrews in various anime and other live-action appearances. Known for his distinctively deep voice, his most well-known roles include Spike Spiegel from the anime series Cowboy Bebop, Garazeb Orrelios from the animated series Star Wars Rebels, Wolverine from various Marvel projects, TOM (Toonami Operations Module) as the second and current host of Toonami and the current host of Toonami Latin America (2000–2008 2012–present), Terence and Bomb on Angry Birds Live Action and Sub-Zero from the video game franchise Mortal Kombat. (Tanks retreating back about 15 yards makes the stun almost a non-issue, as Anub'arak will have to close the distance, and you will only have the tank take a single shot while stunned, rather than 3 or 4).Steven Jay Blum ( / b l uː m/ born April 29, 1960) is an American voice actor. If you can avoid the spikes, your tank can survive the pound, and the healer has solid enough heals to keep the tank up during the stun, you should be fine. Just keep your eyes peeled, and your finger on the strafe run button so you can get the heck out of the spike zones. I know several times my consecration, plus a few spirit wolves and a flame strike in the area of the elites covered up the animation for the spikes fairly effectively. Melee DPS often gets hit by them, especially if there's alot going on around the elites. The spikes in Phase 2 tend to be the real killer. It's a tough fight, and I can say that my first party wiped 6 times on this guy. The elites have to come down as fast as possible, so Anub'arak shows up again before the non-elites can do too much damage. The non-elites get rather out of control really quickly, too. Flying adds show up that can knock you down, or knock you back. Considering they can deal 9k damage easily, plus the fall damage (about 10% total health each fall), it can wipe out a DPS really quickly, especially if they have taken any damage from the non-elites.ĭuring the third Phase 2, everyone needs to move into high burn mode. If a DPS gets hit by those spikes, the healer has to divert attention, and that's bad. Their poison volley has a nice range, but it's forward only.Īvoiding the spikes is the key. Melee DPS has to stay behind the poisoning adds, and everyone else needs to keep a solid distance. A mage CAN do it, but they'll do it far more slowly unless they can get all of the little adds to come to them and frost nova - blizzard all of them down.ĭuring the Phase 2, the tank needs to make sure that EVERY elite add is on him. Hunters do it the best, due to rapid attacks, and higher armor. One DPS (preferably a ranged fighter like a hunter) should be assigned to putting down the little non-elite adds during all phases of the fight. I've passed this fight with Paladin healers before, though I could bet that a druid would have some difficulty with handling the pound without preemptively casting Healing Touch. Your DPS has to stay at his sides and back, and move away when he casts pound.At the same time, the healer has to be quick. Since it's a forward cone attack, you can't turn him. Pound hits for about 18k on plate (I have about 25k armor, and was still taking very near that amount of damage, if not a little more sometimes). His Pound ability is currently bugged, so you can't avoid it the way you can with Smash and Dark Smash on Ingvar. Comment by 123609It can prove difficult, yes, but there's a trick to him.įirst of all, the tank needs to have a high amount of health. ![]()
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